//==============================================================================
// nereid_anim.txt
//==============================================================================

//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Walk
      }
   }
}

//==============================================================================
//define wakewalkB
//{
//   set hotspot
//   {
//      version
//      {
//         Visualparticle Special E Leviathan walkB
//      }
//   }
//}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Idle
      }
   }
}

//==============================================================================
define Bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Bubbles
      }
   }
}

//==============================================================================
define SplashA
{
   set hotspot
   {
      version
      {
         Visualparticle special x nereid splashA
      }
   }
}

//==============================================================================
define SplashB
{
   set hotspot
   {
      version
      {
         Visualparticle special x nereid splashB
      }
   }
}

//==============================================================================
define SplashC
{
   set hotspot
   {
      version
      {
         Visualparticle special x nereid splashC
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Nereid_IdleA
				Connect ATTACHPOINT rippleidle hotspot
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Nereid_IdleA
				Connect ATTACHPOINT rippleidle hotspot
				connect hotspot AtlanteanBirthSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Nereid_BoredA
				Connect ATTACHPOINT rippleidle hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Nereid_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.56 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				Connect ATTACHPOINT bubbles hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Nereid_walkA
				Connect TOPOFHEAD wakewalk hotspot
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Nereid_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.22 false NereidDieSplash checkVisible 
//-- end auto generated section
				Connect ATTACHPOINT bubbles hotspot
				Connect ATTACHPOINT rippledeath hotspot
         }
      }
   }
}

//==============================================================================
anim whirlwindAttack
//anim Groundsmash
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Nereid_specialAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.17 false NereidSplash checkVisible 
//-- end auto generated section
						Connect ATTACHPOINT SplashA hotspot
						Connect ATTACHPOINT SplashB hotspot
						Connect ATTACHPOINT SplashC hotspot
						Connect ATTACHPOINT bubbles hotspot
         }
      }
   }	
}